Crossroads Artifacts Guild

Originally a guild of small merchants who made business trading with adventurers, royal navies, and even pirates. 50 years ago though, at the behest of the Order's higher echelon, who saw the that the only way they could spread their influence was through trade, they infiltrated the guild and slowly took over.

The Guild originally dealt with buying and selling recovered treasures freelance adventurers obtain from the number of ruins scattered across the Crossroad Isles, but as the use of firearms began to spread, the Order slowly infused their gunsmiths into the Guild and went into firearms trade. With the backing of the Order, the Guild quickly expanded. Boasting an armada of merchant ships numbering well around a few hundreds, they are easily the number one merchant guild in the Isles.

The presence of the Guild allows the Order to control traffic of gunpowder weapons as well as information regarding emerging technologies outside the influence of the Order, making it faster for them to react and crush any potential competition through trade and commerce rather than risk direct intervention of Dispatches or Gunslingers. The Guild and its many ships also serves as an information and transportation network for the Order's men, though the Guild members themselves do not know of this; the Order has made sufficient efforts to keep their affiliation in the Guild a secret, so much so that most of the Guild and even Order members do not know of it.